﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BasicFramework.Enums
{
    public enum SceneState
    {
        /// <summary>
        /// Scene is stopped and will not be rendered or updated.
        /// </summary>
        Stopped = 0,
        /// <summary>
        /// Scene is running and will be rendered and updated.
        /// </summary>
        Running = 1,
        /// <summary>
        /// Scene is paused and 
        /// </summary>
        Paused = 2
    }
}
